All 9 Races & Reworked Racials
Explore complete breakdowns for every race in WoW Forever. Discover normalized weapon mastery traits, newly tuned racials like Gnome Eureka, Forsaken Paladin synergies, and the brand-new Skyborne elemental abilities.
Looking for Priest Racial Spells?
Priests have unique racial quest spells at Levels 10 & 20. With Fear Ward now baseline for all Priests, explore new Skyborne storm abilities, reworked Dwarven Chastise, and Undead Devouring Plague.
Rigid +5 Sword/Axe passives are eliminated. Physical weapon glancing penalties are normalized across all weapons so you can wield any armament without DPS penalties.
Hailing from Zephras Isle, the Skyborne bring Tempest Surge forward lightning dashes, weather gliding speed, and dual-faction alignment choice to Azeroth.
Will of the Forsaken grants instant CC removal without lingering immunity, Undead Paladins join the Horde, and Gnome Eureka receives balanced resource recovery.
Human
Resilient champions of the Grand Alliance wielding Sword Specialization, Perception stealth detection, and spiritual fortitude.
In WoW Forever, Humans gain access to the Hunter class for the first time. With Sword Specialization granting 2% critical strike chance while wielding swords, Will to Survive as a stun removal tool, and Perception for detecting stealthed enemies, Humans remain a top-tier versatile choice for both PvE progression and contested world PvP.
- •Human Hunter: Humans can now play Hunter — a brand new class-race combination in WoW Forever.
- •Will to Survive (NEW): Removes Stun effects.
- •Sword Specialization: 2% increased critical strike chance while wielding a sword or two-handed sword.
Racial Abilities & Passives (4)
Removes Stun effects.
Dramatically increases stealth detection for 20 sec.
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
Spirit increased by 5%.
Dwarf
Stout mountain defenders wielding Stoneform immunity, mace mastery, and beast-hunting expertise.
Dwarves are the unyielding bedrock of Alliance raiding and PvP. In WoW Forever, Dwarves gain access to the Shaman class for the first time, bringing totems to the Alliance. Stoneform provides absolute immunity to bleeds, poisons, and diseases while reducing physical damage taken by 10%. Big Game Hunter and Mace Specialization round out their offensive toolkit.
- •Dwarf Shaman (NEW): Dwarves can now train as Shamans, bringing Alliance their own totem users.
- •Stoneform: Immunity to Bleeds, Poisons, and Diseases + 10% reduced Physical damage taken for 8 sec.
- •Big Game Hunter: Damage dealt versus Beasts increased by 5%.
Racial Abilities & Passives (4)
Removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Track nearby treasure. Can be used at the same time as other tracking abilities.
Damage dealt versus Beasts increased by 5%.
Increases critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Night Elf
Elusive guardians of Kalimdor harnessing Shadowmeld ambush tactics and Elune's blessing.
Night Elves are masters of ambush and tactical concealment in WoW Forever. Shadowmeld allows gaining stealth while immobile, Elune's Light grants a significant critical chance burst, and Quickness provides passive dodge and run speed. Wisp Spirit ensures fast corpse retrieval at 75% increased movement speed upon death.
- •Elune's Light (NEW): Increases Critical Chance by 10% for 15 sec — a powerful new offensive cooldown.
- •Shadowmeld: Gain Stealth while immobile, ideal for tactical resets and PvP.
- •Quickness: 1% increased Dodge Chance and 2% increased Run Speed.
Racial Abilities & Passives (4)
Increases Critical Chance by 10% for 15 sec.
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Transform into a wisp upon death, increasing movement speed by 75%.
Gnome
Intellectual prodigies breaking snare constraints with Escape Artist and powering through encounters with Eureka!
Gnomes are the undisputed intellectual powerhouses of the Alliance. In WoW Forever, Gnomes gain access to the Priest class for the first time. Eureka! reduces spell costs and boosts damage/healing, Expansive Mind increases maximum mana, Engineering Specialization makes devices more reliable, and Escape Artist provides immunity to movement-impairing effects.
- •Gnome Priest (NEW): Gnomes can now train as Priests — bringing a new caster healer option.
- •Eureka! (NEW): Reduces cost and increases damage or healing on the next 3 spells or abilities by 10%.
- •Escape Artist: Instantly escape and gain 3 sec immunity to movement impairing effects.
Racial Abilities & Passives (4)
Reduced cost and 10% increased damage or healing on the next 3 spells or abilities.
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Maximum Mana increased by 5%.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Orc
Ferocious warriors channeling Blood Fury burst, 20% Stun Resistance, and axe-wielding critical strikes.
Orcs represent the primal martial might of the Horde. In WoW Forever, Orcs gain access to the Mage class for the first time. With Axe Specialization granting critical strike chance with axes, Blood Fury boosting Attack Power and Spell Power, Hardiness reducing stun durations by 20%, and the new Shatter Curse providing immunity to curses, Orcs remain fearsome physical and magical powerhouses.
- •Orc Mage (NEW): Orcs can now play Mage — a brand new class-race combination in WoW Forever.
- •Blood Fury: Increases Attack Power and Spell Power by 10% for 15 sec.
- •Hardiness: Stun durations decreased by 20% — a strong PvP racial.
Racial Abilities & Passives (4)
Increases Attack Power and Spell Power by 10% for 15 sec.
Duration of Stun effects on you reduced by 20%.
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Immunity to Curses and Banes and reduces Magical Damage taken for 8 sec.
Undead (Forsaken)
Free-willed undead wielding Will of the Forsaken, Cannibalize sustain, and brand-new Paladin Holy synergies.
The Forsaken have broken their shackles in WoW Forever. Undead characters can now walk the path of the Forsaken Paladin — wielding holy power in the Horde. Will of the Forsaken instantly removes all Charm, Fear, and Sleep effects. Cannibalize now regenerates both Health and Mana from nearby corpses. Touch of the Grave provides passive life drain on attacks.
- •Playable Undead Paladins: Forsaken can now choose the Paladin class, bringing plate armor and Holy Light to the Horde.
- •Will of the Forsaken: Instantly removes all Charm, Fear, and Sleep effects — very strong in PvP.
- •Cannibalize: Regenerates 7% of total Health AND 7% of total Mana every 2 sec for 10 sec from nearby corpses.
Racial Abilities & Passives (4)
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater breath lasts 300% longer than normal.
Instantly removes all Charm, Fear and Sleep effects.
Tauren
Mighty guardians of the plains commanding War Stomp AOE stuns, Plainsrunning speed, and a massive 5% max health pool.
Tauren stand as the towering sentinels of the Horde. Boasting a 5% bonus to total maximum health and hit chance, the clutch War Stomp AOE stun, and the new Plainsrunning passive that builds movement speed over time, Tauren are the supreme tanking race of the Horde. Cultivation allows growing bonus herbs without Herbalism skill.
- •Endurance: Total Health increased by 5% and chance to hit increased by 1% — scaling with gear for unmatched effective health.
- •War Stomp: 2-second AOE stun against up to 5 enemies (8 yd radius) for clutch interrupts and peeling.
- •Plainsrunning (NEW): Gain increased movement speed the longer you stay moving.
Racial Abilities & Passives (4)
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Total Health increased by 5% and chance to hit increased by 1%.
Gain increased movement speed the longer you stay moving.
Stuns up to 5 enemies within 8 yds for 2 sec.
Troll (Darkspear)
Voodoo masters channeling Berserking haste, in-combat regeneration, and Beast Slaying savagery.
Darkspear Trolls are the ultimate offensive turret DPS in WoW Forever. In Forever, Trolls gain access to the Warlock class for the first time. Berserking grants 10% increased casting and attack speed, Beast Slaying boosts damage against beasts by 5%, and Rapid Regeneration provides massive out-of-combat health recovery.
- •Troll Warlock (NEW): Trolls can now play Warlock — a brand new class-race combination in WoW Forever.
- •Berserking: Increases your spellcasting and attack speed by 10% for 10 sec.
- •Beast Slaying: Damage to Beasts increased by 5% — shines in PvE encounters and soloing.
Racial Abilities & Passives (4)
Damage dealt versus Beasts increased by 5%.
Increases your spellcasting and attack speed by 10% for 10 sec.
10% of Health regeneration continues during combat.
Regenerate 50% of maximum Health over time.
Skyborne
Ancient elemental wanderers from Zephras Isle wielding Walk on Air gliding and storm-attuned elemental mastery.
The Skyborne are the groundbreaking new playable race introduced in WoW Forever, hailing from the storm-swept cliffs of Zephras Isle. Able to pledge allegiance to either the Alliance or the Horde, the Skyborne bring aerial gliding, wind-blessed haste, and elemental damage bonuses. Their unique faction versatility allows them to bridge class diversity — Alliance Skyborne play Mage, while Horde Skyborne play Shaman. Both sides share Walk on Air, Wind Blessed, and Elemental Insight, but each has a unique faction racial.
- •Dual Faction Choice: Skyborne can align with either the Alliance or Horde upon leaving Zephras Isle.
- •Skyborne Mage is Alliance Only; Skyborne Shaman is Horde Only.
- •Walk on Air: Glide downward through the air for 10 sec.
Racial Abilities & Passives (5)
Glide downward through the air for 10 sec.
Receive an Elemental Blessing increasing run speed by 10%. (Windshaper Skyborne — Horde)
Activate a ley line to gain 100% increased Health and Mana regeneration. (High Order Skyborne — Alliance)
1% increased melee, ranged, and spellcasting Haste.
Damage to Elementals increased by 5%.
The Weapon Mastery Overhaul in Patch 1.60.1
In legacy Vanilla WoW, hardcoded +5 Sword and Axe weapon skill passives resulted in over 80% of raid rosters feeling forced to roll Human or Orc. In WoW Forever, weapon skill passives are normalized across all physical weapons, preserving iconic racial flavor without restricting gear choices.
| System / Feature | Legacy Vanilla Classic | WoW Forever Patch 1.60.1 |
|---|---|---|
| Physical Glancing Blows | Severe 35% damage reduction if not wielding +5 weapon type | Universal reduction across all physical weapons for physical specs |
| Human Flavor Perk | +5 Swords & Maces (Strict weapon lock) | +100 Armor & +5% Block Value when wielding shields + versatile mastery |
| Orc Flavor Perk | +5 Axes (Strict weapon lock) | +2% Health regeneration & enrage damage boost with 2-handed weapons |
| Gnome Caster Utility | +5% Intellect only | +5% Intellect + Balanced "Eureka!" resource proc on critical strikes |
| Undead CC Toolkit | WotF with 5s lingering immunity | Instant CC removal + Access to newly playable Horde Paladins |
